Pokemon World For Beginners
Nov. 18th, 2012 01:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, to make understanding this world a little easier for those who are interested and either don't know the Mystery Dungeon universe or would just like a handy refresher, we're going to list anything important you might like to know here starting with the difference between it and the Trainer universe.
So, what's the difference you ask? the first, and possibly the most important reason is...THERE ARE NO HUMANS HERE. Why? We don't know, maybe they died out or something. So naturally, no humans means no Pokeballs, and most items and restoratives aren't here either: no Potions of any kind, not man-made foods like Lava Cookies and MooMoo Milk, no Mystic Waters or equipment like that. The only human in any of the games has become a Pokemon the instant they start and that is how things work here.
Next, Pokemon are the people of this world and work pretty differently from their Trainerverse counterparts. They can and do speak, run businesses, and generally live their lives in community settings. Very few big cities, but they do have homes and buildings they've made themselves. They also use a variety of items to help them and don't need to know any moves or have PP to attack. They all have a basic physical sort or tackling attack that they all can use...yes even Magikarp and Metapod can do it, and that attack can deal damage to any Pokemon regardless of type. Moves just do more damage. Pokemon with multiple abilities get all of their abilities, so no need to choose one or the other, though some abilities work differently. (If you're unsure if/how one would, then give us a nudge. The same goes for moves.)
And thirdly, this is a series based entirely on progressing through randomly generated dungeons so there are no badges or gyms and the like.
Mystery Dungeons: Places in the world that Pokemon live in or explore. The layout of each changes with every visit though never in how far in it goes. Pokemon that live in the dungeons are usually hostile to outsiders and attack on sight, and some have traps to hinder progress or deal damage to whoever triggers them. All missions and explorations take place here, and some have secret chambers, golden chambers, locked doors, hidden markets, back floors, or Kecleon stalls. Beware of monster houses.
Golden Chambers: These dungeon floors have golden walls and an item chest that can't be reached by the unprepared. No Pokemon live on these floors and they're often hard to find.
Hidden Markets: Sometimes when exploring, a secret concealed set of stairs may be found, and these at times lead to this marketplace. The Pokemon here offer a small variety of services including healing explorers for a fee, selling bags with a random item inside, cleansing of unusable sticky items, and a quick exit from the dungeon in general if needed. All in all, a good rest stop.
Kecleon Stalls: Sometimes, Kecleon will enter dungeons and set up small businesses on a red rug. They offer items that are sometimes rare and often common useful ones for sale, and will buy anything left on their space by explorers. Stealing from these Kecleon isn't advised, even by accident, and can have results that drive home just how much it wasn't worth the risk.
Locked Doors: Some dungeons rarely have them, these unbreakable doors that need a key to open. Luckily any key found will work, but not only do they break after one use, they're even rarer than the doors and sell for very little even though they cost an arm and a leg to buy. It almost always worth it though. Sometimes they lead to back rooms where enemies are much tougher, but there is valuable treasure to be found if one takes the risk. Or sometimes they lead to new dungeons.
Monster Houses: Sometimes, a room on a dungeon floor will have a large number of items just laying there for the taking. The problem is, as soon as even one explorer sets foot in one, ten or more Pokemon ambush the poor adventurer and try to knock them out. These Pokemon are no different than any others, but taking on that many at once is always dangerous.
Secret Chambers: Basically Golden Chambers that aren't golden. These are sometimes where the hidden stairs lead. Unlike the Golden Chambers, there is sometimes more than one box and said boxes are always accessible.
Kecleon Market: Normally the only true shop in any town, run by the Kecleon brothers or a single Kecleon, and acting as a general store. It always has an assortment of food, throwing items, and sometimes defensive items, as well as Orbs and TMs. The prices are fair and they're perfectly friendly, but don't expect any freebies.
Crossroads: Any area located on the outskirts of a town or settlement, these paths lead to the dungeons, towns or settlements, and guilds or bases.
Towns and Settlements: More a collection of various businesses catering to Pokemon and especially explorers. There may be inns, daycares, banks, storages, item box openers, gift shops, traveling merchants, or a number of other places.
Team Base: The place where the team resides. It may be a single building or small settlement, but if a team has the money and the means they can make a pseudo town as well.
Juice Bar: A cafe that's a place to enjoy a refreshing drink as well as hear the latest news or get requests for help not listed on the boards. Bring any food item and it will be turned into an enjoyable or even amazing drink, free of charge.
Helping Adventurous Pokemon Prosper Institution(HAPPI): The place providing support for every explorer and would-be adventurer around. The organization provides everything the team needs at the start as well as public safety notices for each area. Breaking their rules is grounds for teams to be disbanded.
Request Boards/Notice Boards: The place where Pokemon in need place their wanted ads. These include item retrieval or delivery, escort missions, finding Pokemon who may be missing or need rescue, beating criminals or delinquents, and accepting battle challenges. All completed missions result in points toward team rank and a reward that is listed on the job request and are received on completion.
Items and Such
The items used by Pokemon here are pretty basic and straightforward. There's nothing high-tech to it, just use the right items for what is needed at the moment. There is however a fairly wide range of items.
Apples: Eat them when hungry. Exploring on an empty stomach makes it easier to faint. The Apples, Big Apples, Huge Apples, and Golden Apples all are great to ease or remove hunger, but apparently Perfect Apples are just the best kind period.
Bands/Scarves/Caps/Lenses/Specs/Ribbons/Bows: These are the equippable items and do a variety of things that usually benefit the wearer. Some cause random warping, increase stats, allow experience gain from taking any damage, increased mobility, the ability to see all items/Pokemon in the area, prevent status effects, and other useful things.
Berries: Restoratives. They restore health or cure various ailments when eaten. Oran Berries are the common health restoratives and replace up to 100 HP. Sitrus fully restore HP. Pecha, Cherry, Rawst, and Chesto berries all do the same as in the Trainerverse, though eating a Chesto berry while awake causes temporary immunity to sleep-inducing moves or effects. Any of the other berries from the Pokemon universe will be around for consumption as well.
Badge: The mark of an explorer. It has magical powers that allow client Pokemon to be easily transported out of the dungeons, as well as teammates after the job is complete. They also allow team members in sync to use powerful team attacks, which are a powerful burst of energy that fills a room and either empowers the team or disables the enemy in the room as well as doing damage.
Elixir: It restores some PP of all of a Pokemon's moves. Max Elixirs restore all the PP of one Pokemon when consumed.
Emeras: Jewel-like stones that can only exist in dungeons. They can be used for an immediate stat increase for the duration of the dungeon, or fitted into a Looplet socket for an effect. The range of effects vary so, here is the full list. Emeras and their effects vanish after leaving a dungeon.
Gold Ribbon: A completely useless item that sells for a lot of money. There is also a gold Looplet that is exactly the same, but can be fitted with Emeras.
Gummi: Favorite snack food of Pokemon everywhere. Nearly every type of Pokemon has at least two favorite kinds based on type.
Looplets: Accessories than are worn on the body such as a like a bracelet, collar, or belt. Looplets may give a permanent ability on their own, but when Emeras are fitted into one of their sockets, they gain extra benefits for the duration of that dungeon. This makes them potentially more useful than the above equippables, since all Looplets have at least three sockets.
Orbs: Magical spheres that have various useful abilities. They may change the weather or blow back enemies, cleanse sticky items or allow escape from a dungeon.
Pebbles/Rocks: Throw them in an arc to inflict a set amount of damage on the target. Different kinds do different damage. They can be tossed over narrow walls.
Seeds: ...seeds. They have effects though and are very useful to help or hurt. Blast Seeds cause a burst of fire breath when eaten or explode when thrown, Reviver Seeds revive one teammate once as soon as a KO occurs, Heal Seeds remove status problems when eaten. There are seeds that increase stats, blind, raise levels, and lower levels. And there are Plain Seeds, which are used up Reviver Seeds and do nothing.
Spikes/Sticks/Thorns: Throw these straight ahead to damage targets. Different types have different ranges of damage, but Attack vs. Defense is factored as well.
Bag: The magic bag used by explorers...can you say bag of holding? That's what it is, and it can even be upgraded through good exploration work.
Vitamin Drinks: Protein, Iron, Calcium, ans Zinc. All raise the stat of the same type as in the Trainerverse.
Wonder Map: A map that shows the layout of the land. Unknown areas are shown under cloud cover which moves once the area is explored. It's a wonder of a convenience!
Lookalikes: Items that look like one item but do something completely different than the item it resembles. That Oran berry might be an Oren berry, which does damage instead of healing. That Doom Seed that should lower levels might have been a Dough Seed which makes more money easier to find. Make sure that Reviver Seed isn't a Reviser Seed if you get knocked out...it won't help at all.
So, what's the difference you ask? the first, and possibly the most important reason is...THERE ARE NO HUMANS HERE. Why? We don't know, maybe they died out or something. So naturally, no humans means no Pokeballs, and most items and restoratives aren't here either: no Potions of any kind, not man-made foods like Lava Cookies and MooMoo Milk, no Mystic Waters or equipment like that. The only human in any of the games has become a Pokemon the instant they start and that is how things work here.
Next, Pokemon are the people of this world and work pretty differently from their Trainerverse counterparts. They can and do speak, run businesses, and generally live their lives in community settings. Very few big cities, but they do have homes and buildings they've made themselves. They also use a variety of items to help them and don't need to know any moves or have PP to attack. They all have a basic physical sort or tackling attack that they all can use...yes even Magikarp and Metapod can do it, and that attack can deal damage to any Pokemon regardless of type. Moves just do more damage. Pokemon with multiple abilities get all of their abilities, so no need to choose one or the other, though some abilities work differently. (If you're unsure if/how one would, then give us a nudge. The same goes for moves.)
And thirdly, this is a series based entirely on progressing through randomly generated dungeons so there are no badges or gyms and the like.
Mystery Dungeons: Places in the world that Pokemon live in or explore. The layout of each changes with every visit though never in how far in it goes. Pokemon that live in the dungeons are usually hostile to outsiders and attack on sight, and some have traps to hinder progress or deal damage to whoever triggers them. All missions and explorations take place here, and some have secret chambers, golden chambers, locked doors, hidden markets, back floors, or Kecleon stalls. Beware of monster houses.
Golden Chambers: These dungeon floors have golden walls and an item chest that can't be reached by the unprepared. No Pokemon live on these floors and they're often hard to find.
Hidden Markets: Sometimes when exploring, a secret concealed set of stairs may be found, and these at times lead to this marketplace. The Pokemon here offer a small variety of services including healing explorers for a fee, selling bags with a random item inside, cleansing of unusable sticky items, and a quick exit from the dungeon in general if needed. All in all, a good rest stop.
Kecleon Stalls: Sometimes, Kecleon will enter dungeons and set up small businesses on a red rug. They offer items that are sometimes rare and often common useful ones for sale, and will buy anything left on their space by explorers. Stealing from these Kecleon isn't advised, even by accident, and can have results that drive home just how much it wasn't worth the risk.
Locked Doors: Some dungeons rarely have them, these unbreakable doors that need a key to open. Luckily any key found will work, but not only do they break after one use, they're even rarer than the doors and sell for very little even though they cost an arm and a leg to buy. It almost always worth it though. Sometimes they lead to back rooms where enemies are much tougher, but there is valuable treasure to be found if one takes the risk. Or sometimes they lead to new dungeons.
Monster Houses: Sometimes, a room on a dungeon floor will have a large number of items just laying there for the taking. The problem is, as soon as even one explorer sets foot in one, ten or more Pokemon ambush the poor adventurer and try to knock them out. These Pokemon are no different than any others, but taking on that many at once is always dangerous.
Secret Chambers: Basically Golden Chambers that aren't golden. These are sometimes where the hidden stairs lead. Unlike the Golden Chambers, there is sometimes more than one box and said boxes are always accessible.
Kecleon Market: Normally the only true shop in any town, run by the Kecleon brothers or a single Kecleon, and acting as a general store. It always has an assortment of food, throwing items, and sometimes defensive items, as well as Orbs and TMs. The prices are fair and they're perfectly friendly, but don't expect any freebies.
Crossroads: Any area located on the outskirts of a town or settlement, these paths lead to the dungeons, towns or settlements, and guilds or bases.
Towns and Settlements: More a collection of various businesses catering to Pokemon and especially explorers. There may be inns, daycares, banks, storages, item box openers, gift shops, traveling merchants, or a number of other places.
Team Base: The place where the team resides. It may be a single building or small settlement, but if a team has the money and the means they can make a pseudo town as well.
Juice Bar: A cafe that's a place to enjoy a refreshing drink as well as hear the latest news or get requests for help not listed on the boards. Bring any food item and it will be turned into an enjoyable or even amazing drink, free of charge.
Helping Adventurous Pokemon Prosper Institution(HAPPI): The place providing support for every explorer and would-be adventurer around. The organization provides everything the team needs at the start as well as public safety notices for each area. Breaking their rules is grounds for teams to be disbanded.
Request Boards/Notice Boards: The place where Pokemon in need place their wanted ads. These include item retrieval or delivery, escort missions, finding Pokemon who may be missing or need rescue, beating criminals or delinquents, and accepting battle challenges. All completed missions result in points toward team rank and a reward that is listed on the job request and are received on completion.
The items used by Pokemon here are pretty basic and straightforward. There's nothing high-tech to it, just use the right items for what is needed at the moment. There is however a fairly wide range of items.
Apples: Eat them when hungry. Exploring on an empty stomach makes it easier to faint. The Apples, Big Apples, Huge Apples, and Golden Apples all are great to ease or remove hunger, but apparently Perfect Apples are just the best kind period.
Bands/Scarves/Caps/Lenses/Specs/Ribbons/Bows: These are the equippable items and do a variety of things that usually benefit the wearer. Some cause random warping, increase stats, allow experience gain from taking any damage, increased mobility, the ability to see all items/Pokemon in the area, prevent status effects, and other useful things.
Berries: Restoratives. They restore health or cure various ailments when eaten. Oran Berries are the common health restoratives and replace up to 100 HP. Sitrus fully restore HP. Pecha, Cherry, Rawst, and Chesto berries all do the same as in the Trainerverse, though eating a Chesto berry while awake causes temporary immunity to sleep-inducing moves or effects. Any of the other berries from the Pokemon universe will be around for consumption as well.
Badge: The mark of an explorer. It has magical powers that allow client Pokemon to be easily transported out of the dungeons, as well as teammates after the job is complete. They also allow team members in sync to use powerful team attacks, which are a powerful burst of energy that fills a room and either empowers the team or disables the enemy in the room as well as doing damage.
Elixir: It restores some PP of all of a Pokemon's moves. Max Elixirs restore all the PP of one Pokemon when consumed.
Emeras: Jewel-like stones that can only exist in dungeons. They can be used for an immediate stat increase for the duration of the dungeon, or fitted into a Looplet socket for an effect. The range of effects vary so, here is the full list. Emeras and their effects vanish after leaving a dungeon.
Gold Ribbon: A completely useless item that sells for a lot of money. There is also a gold Looplet that is exactly the same, but can be fitted with Emeras.
Gummi: Favorite snack food of Pokemon everywhere. Nearly every type of Pokemon has at least two favorite kinds based on type.
Looplets: Accessories than are worn on the body such as a like a bracelet, collar, or belt. Looplets may give a permanent ability on their own, but when Emeras are fitted into one of their sockets, they gain extra benefits for the duration of that dungeon. This makes them potentially more useful than the above equippables, since all Looplets have at least three sockets.
Orbs: Magical spheres that have various useful abilities. They may change the weather or blow back enemies, cleanse sticky items or allow escape from a dungeon.
Pebbles/Rocks: Throw them in an arc to inflict a set amount of damage on the target. Different kinds do different damage. They can be tossed over narrow walls.
Seeds: ...seeds. They have effects though and are very useful to help or hurt. Blast Seeds cause a burst of fire breath when eaten or explode when thrown, Reviver Seeds revive one teammate once as soon as a KO occurs, Heal Seeds remove status problems when eaten. There are seeds that increase stats, blind, raise levels, and lower levels. And there are Plain Seeds, which are used up Reviver Seeds and do nothing.
Spikes/Sticks/Thorns: Throw these straight ahead to damage targets. Different types have different ranges of damage, but Attack vs. Defense is factored as well.
Bag: The magic bag used by explorers...can you say bag of holding? That's what it is, and it can even be upgraded through good exploration work.
Vitamin Drinks: Protein, Iron, Calcium, ans Zinc. All raise the stat of the same type as in the Trainerverse.
Wonder Map: A map that shows the layout of the land. Unknown areas are shown under cloud cover which moves once the area is explored. It's a wonder of a convenience!
Lookalikes: Items that look like one item but do something completely different than the item it resembles. That Oran berry might be an Oren berry, which does damage instead of healing. That Doom Seed that should lower levels might have been a Dough Seed which makes more money easier to find. Make sure that Reviver Seed isn't a Reviser Seed if you get knocked out...it won't help at all.